

Yes, items, runewords, and skills have seen changes to better balance gear, resulting in a more diverse collection of characters and builds. There are many servers hosted around the world that can be chosen on a per-game basis, and there are ladder resets that bring changes to the game to keep it fresh. I for one, and I'm sure this is true of plenty of other players as well, enjoy collecting various items for later use/other characters, be it interesting crafts or set/sunique items.Path of Diablo is a private multiplayer server mod that's been going strong now for about five years. That means this campaign against players"hoarding" items, which is by the way, both a very unfair assumption and a very authoritarian approach to the way in which players may want to play and have fun with the game, is useless.ĭiablo II is a gear-based game and every Median I've ever player only emphasised this fact. There already IS a way in which people can save pratically unlimited amounts of items - character muling. I'm sorry, but your argument does not make much sense. There is no ETA on extended storage space, and even when it will be there, it will not be unlimited as it was with PlugY. Stop keeping items you can always re-find in minutes like runes, and turn the unique items that are of no use for your characters into signets.

Make use of storage items like shrine vessels, arcane crystal clusters, etc. If all this space is not plenty for you, it much likely means you're hoarding, and for what really? The sad thing I've observed over the years with people hoarding, often reaching hundreds of PlugY stash pages is, more often than not, they never ever actually use a huge part of these hoarded items. The plain truth is, you don't need to hoard every items. Whist wrote:People on multiplayer have been playing without an extended stash for years and they were fine, and that was before the character's inventory, cube and stash got heavily expanded in size.
